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Darkest Dungeon,Игры,Игровой арт,game art,Grave Robber (DD),The Crimson Court,Bounty Hunter (DD),Highwayman (DD),Darkest Dungeon,games,game art,Grave Robber,The Crimson Court,Bounty Hunter (DD),Highwayman (DD)
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-Chuck Palahniuk
We know there’s been questions swirling around the upcoming DLC:The Crimson Court, and today we wanted to give you all a little insight into the carnivorous chaos that will come to the Estate.
Crimson Court is a parallel campaign experienced alongside the main Darkest Dungeon content that will provide you with new challenges at every difficulty level. The narrative grounding sheds some light on the Ancestor’s early days, and will be presented in the same style of cutscenes you’ve seen elsewhere in the game.
As the Crimson Curse spreads unrelentingly over the estate, parties will battle new enemies in familiar regions, as well as setting foot in a completely new sprawling environment: the Courtyard. There, amidst unique curios, traps and obstacles, a complete faction of new blood-crazed foes lie in wait, overseen by three distinct boss encounters. These slavering enemies and epic encounters will introduce new combat mechanics, testing the limits of your favourite strategies.
As the infestation grows, and your roster begins to sicken, the Fanatic will emerge to roam the hallways, confusing friend and foe alike in his zealous quest to exterminate the Curse.
The odds are not completely stacked against you, however! A new playable hero class will be added alongside powerful new trinkets, town events, and a fresh way to expand and upgrade your Hamlet.
At Red Hook, we’re working as hard as possible to deliver an exceptional DLC experience – one that enriches and expands the core game. Our mantra is that the addition of Crimson Court represents the canonical way to experience Darkest Dungeon, and we can’t wait to deliver it to you. We’d hoped to get it out earlier this year, but opted to delay in order to pack additional value into the free ‘Radiant’ update. We’re looking at releasing the Crimson Court in Late May/Early June, and will keep you all up to date as work progresses. Quality is our first priority, hence why we cannot confirm an exact date just yet.
So, as you enjoy a glass of red wine this weekend, listen for the cries of your infected parties ring out from the time-shrouded mists of the Hamlet…
“The Blood! I must have the Blood!”
P.S. We are still trying to get the Radiant update pushed to PlayStation Network as soon as possible. A few things have taken longer than expected but we still expect that to launch shortly and those efforts plus Crimson Court development are moving in parallel.
Ты как бы докачался до максимально возможного лвла, и скилы и эквип и триньки у тебя на бойцах топовые, но новые усиленные мобы априори сильнее тебя, а тк игра - рандом и ничего что уравнивало бы твои шансы на победу тебе не дали, а закидывают не честными мобами - то никакой скилл и никакие твои умения как игрока не могут повлиять на игровой процесс и минимизирование потерь после встречи с такими противниками.
Но вот эти мобы это просто пиздец. Они все жирные с дикими резистами как боссы, с невероятно высоким шансом критов, при том что числа и без критов от их атак делают тебе в рил больно. + за них не дают ничего хорошего.
А новые классы просто юзлесс, если обортни анархисты еще что то могут(мне не нравятся), то торговки как класс - вообще не нужны это -1 юнит в команде, бонус от которого +3-5 тысяч золота за забег(если повезет). Но золота под лейт хоть жопой ешь и без них, если знать как играть.