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-game design rV°^et off the ~ . punching game that incor!?“*1"8 se™'10" ana thus far in this chapter ^ ratCs aii th« Ci» t„ mce bu, the range of con^ ^ find that'll *£S ^ % this basic missile-attack SOmewhat,e ващ^е» *>, Л of more-elaborate idfe ** controls will then add an ex^ f°ntr°ls. Thl'0 a 'Цгц£г <S£S the basic missile game. uch of mterest'^J Д BASIC MISSILE ATTACK GAME The missile attack game Hp^wk figures tentatively labeled image Aa^Z U!** missile that moves across the serein h * inia8e B 1??. *****. and altitude (the altitude and speed win bemad^ 31 a Cd on.) Image B is the antiballistic missile that is la.mT^bl^ the viaver. The obieet of thp aamo io u:.., ' ,aunched v««.- e on.) Image B is the antiballistic missile that is the player. The object of the game is to hit the antiballistic missile. aclt ^ssiie ^ Figure 6- 15a is a flow chart for the basic missile att ^ The cycle is started as the player launches the antibaS COntro1*. image A. Presumably, the attack missile is appearing at th , miss&e, side of the screen at the time. e eft-hand If A = B (if the two images come into contact), the missile is blanked from the screen (BLANK B), and the antib^^ missile is reset to its initial position near the bottom center of the screea Whether B is hit or not, it continues its horizontal motion across the screen. If it has been hit, it is blanked (invisible). But in any case, the motion continues until it reaches the right-hand side of the screen (B = EDGE). As soon as B reaches the edge of the screen, it is unblanked so that it becomes visible; and since its left-to-right motion is continuous.it immediately appears in its attack position at the left-hand edge of the screen. That’s what happens if the player launches B so that it strikes the attack missile. But what happens if the player misses the missile? If the player misses the attack missile, image B continues to move upward until it reaches the top of the screen (A = TOP). At t moment, the position of that missile is initialized (INITIALIZE ) and ready for the next attack. If missed, the attack missile mains visible as it moves to the nght-hand edge of the screen. Of course it is easy to begin beating this game every time since e attack missile flies at a . Heiserman. Ñc.twitter.com/jYNKZevYki
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David L. Heiserman - американский химик и популяризатор науки, автор книг по программированию.
https://www.reddit.com/r/Stellaris/comments/5e5zm3/the_missiles_are_a_lie_analysis/
Добрался до артиллерии в исследованиях и попробовал снова, используя фул артиллерийские батлшипы как половину флота - другая половина забита (P)дестрами (H исстребителями)Батлшипами и крузерами. мощь флота та же - я потерял большую часть крузеров и дестров (10К мощи флота) и смел флот падших. А затем и второй, используя поставленное в очередь подкрепление. Видимо падшая империя что-то знала...